GAME DESIGNER
Specializing in:
SYSTEMS Design
Technical Design
Projects
Isles of limbo
A 2-semester team game project where I worked as the design lead for a 14-person multi-disciplinary team. The game was made in a custom engine which we developed over the course of the first semester and improved over the second semester. The game was published to Steam after we spent a summer polishing it.
VALORANT
Worked as an agent designer on the live design pod. Took ownership of numerous live balance projects. Led these projects through writing a spec, pitching to stakeholders, implementing the changes in Unreal Engine, testing/iterating, and pushing through production.
Spacecraft
A solo game project developed in Unity and C# for a design class. I focused on improving my technical design skills by building modular systems that could adapt to any design decisions I made. Several of the technical systems I implemented involved dynamic UI elements.